LATEST VERSION HERE:  https://pidroh.itch.io/generic-rpg-idle-sound-of-art


An idle RPG where your loot matters. Optimize your equipment, defeat a variety of foes, perform dark rituals for the lunar god and enjoy a medieval tale of revenge in a twisted version of Brazil. Elite enemies challenge how optimized your build is, while random-free combat ensures attacks never miss



A bunch of new features from the last time I posted on Itch IO! Too many to list.

Full version on Steam: https://store.steampowered.com/app/1858120/Generic_RPG_Idle/

Game is still underdevelopment and bugs are fixed fast!

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPidroh
GenreRole Playing
Made withPhaser
TagsClicker, Idle, Incremental, JRPG, Turn-based, Turn-Based Combat
LinksSteam

Development log

Comments

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(1 edit)

What exactly is idle about it? When you have to click "Battle Foes" every 5 second for 60 times it's not "idle". Same goes for the "Unknown" side-game, which requires constant switching and clicking to progress. Call it "Clicker" not "Idle".

There is auto-exploration button to keep fighting foes automatically, and also a button to automatically advance areas. The unknown tab indeed requires some baby sitting. Sorry to disappoint!

Then the auto exploration and auto fighting buttons are bugged. The battles don't continue on their own (except for the battles with just one enemy) as you are always asked "Battle foes", "Collect coins", "Battle elite" and so on.

You must be confusing something, the auto-exploration button is the last button in the small buttons in the upper part of the screen. 

The blue button in that screenshot

(2 edits)

Something buggy though. I've tried that button already and it didn't work. (Now I've tried it again and it works)
Not sure what's causing it or what prevents it from working.

Anyway: Now that I know that it CAN work, the game is far more fun than before.

Another bug I found: I have an item "Nature Warrior of Thunder", which simply locks the game after one battle. The next battle is visible, but the game does not react to inputs. I can't even change UI screens then.

Damn, could you send me your save file? Wonder what is happening

(1 edit)

I like the fast pace. I don't like dogs and rats looking like the same red mist phantom demon from your nightmares. I'd like them to look somewhat like rats and dogs. Does every enemy in the game have this same avatar image? I like the look of Isabel. I like that she is endlessly quickly massacring every enemy she comes across. I don't like that I have no idea how in the hell she is so deadly. I'd like something in the game to indicate why she's so insanely killer. A massive sword slashing image? She's made of nanobots? Something to make it make a little bit of sense not just "hi I'm hot and everything I look at quickly dies"

And it's cool how there's story written in between fight stages. I think that helps people get drawn in or absorbed in it. 

(+1)

Hey, right now all normal enemies have the same images, bosses have a different one for bosses and challenge area enemies (you can face them as Lu) have a different one. I'm thinking about adding enemy graphics but nothing is final